

The only thing it’s really missing is restore points, which would make certain areas far more tolerable. Turok has achievements now, although using cheats disables them. There’s a cheat code menu where you can toggle individual cheats on or off. Among many other things, you can turn the fog off entirely, change the color saturations and bloom lighting, customize the controls, change your depth of field, toggle whether or not Turok switches to guns as he picks them up, change the blood settings, tweak movement and aiming sensitivity, swap controller types mid-game, turn off the crosshair, etc. It’s not all nostalgia, either: Night Dive has loaded this remaster up with more options than you can shake a thagomizer at. Turok still manages to impress even as shooters have advanced in the-dear lord-twenty-two years since its N64 release.

Night Dive Studios released a remastered version of Turok: Dinosaur Hunter for Steam back in 2015 and on Xbox One in 2018. Reviewers criticized the oppressive fog (which was Iguana’s solution to prevent constant pop-in) and the platforming-Turok did a lot of jumping, and it wasn’t always enjoyable. An awkward solution to the mouse-and-keyboard standard, sure, but it eventually felt natural. I remember this feature was widely touted in previews: players aimed with the Control Stick and moved with the C buttons. Turok was a huge success, not just because of the graphics and gunplay, but also the inventive level design and the first (to my knowledge) implementation of two-stick control in a console shooter. The high price of N64 games and the fact that Turok was rated M meant that it was a real gamble. But even more critically, Acclaim Entertainment was in dire financial straits and had bet the farm on Turok. I think it’s instructive to useful to acknowledge the weight of the expectations put on Turok in 1997: it was Iguana’s first major game and they pushed the N64 to its graphical limits, including real-time lighting, particle effects, and even motion capture.

I’m sure it won’t surprise you dear readers to know that, back on the N64, I played Turok: Dinosaur Hunter all the damn time-though I’m a bit ashamed to admit I never beat it without resorting to the litany of cheat codes available through most reputable gaming periodicals.
